Established reference plane in Maya.
Box Model Character made utilizing SMP, Matched to the Pose of the reference.
From there I straightened the limbs by rotating from the edgeloops to try and retain the original length of the limbs. After that I united the limbs to the body and extruded out the tunic, and here we have Squidface ready to be sculpted on in ZBrush.
No comments:
Post a Comment