Monday, March 8, 2021

Squidface Week 1 - Maya Proxy and High Poly Start

 

Established reference plane in Maya. 
Box Model Character made utilizing SMP, Matched to the Pose of the reference.

From there I straightened the limbs by rotating from the edgeloops to try and retain the original length of the limbs. After that I united the limbs to the body and extruded out the tunic, and here we have Squidface ready to be sculpted on in ZBrush.



No comments:

Post a Comment

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...