Sunday, March 21, 2021

Labyrinth VR Sprint 5 - Individual Work

 

I've made progress of the main shapes that form Ludo's face, with details (mostly wrinkles) to be added on next. The ridges along his horns have also been added this week. 
These last few weeks have been a lot of experimenting with how to achieve a sculpted stylized fur for Ludo, while also adjusting his mesh so that the fur sits far enough from his assumed frame that he looks fluffy and furry, and not simply chubby or bloated. 

His hands were also sculpted in ZBrush, not box-modeled, which was a first for me but proved to be easier than expected. His legs were also originally the wrong shape and have been adjusted accordingly.


Monday, March 8, 2021

Squidface Week 1 - Maya Proxy and High Poly Start

 

Established reference plane in Maya. 
Box Model Character made utilizing SMP, Matched to the Pose of the reference.

From there I straightened the limbs by rotating from the edgeloops to try and retain the original length of the limbs. After that I united the limbs to the body and extruded out the tunic, and here we have Squidface ready to be sculpted on in ZBrush.



Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...