Monday, November 16, 2020

Week 12 - Cannon Texturing

 WIP




Need help fixing this bake issue (Weird lip on Cannon and metal stud baking into wood mesh)




Tuesday, November 3, 2020

Goals

  • Work in the Games Industry
  • Work in a AAA Studio 
  • Pursue Character Artist
  • Extra Studies
    • Anatomy Studies
      • Human 
        • Animal
      • If Human, Look into Costume Design, Armor, etc
      • If Creatures, scale patterns, wrinkle patterns, fur, feather, skin patterns
    • Along with Human Anatomy; wrinkle patterns around knuckles, knees, hair, pupil, scolera, etc
  • Art Station, Identify my top 10 artists
  1. Matthew Kean
  2. Laura Peltomäki
  3. Henrique Naspolini
  4. Guzz Soares
  5. Maria Panfilova
  6. Ashley A Adams
  7. Frank Tzeng
  8. Colin Thomas
  9. J Hill
  10. Raf Grassetti
Images further Left are more stylized in proportion and texturing/shading, further right represents more realistic/hyper realistic styles. The range represents what I believe to be achievable styles and complementary to my style.
  • Eventually Reach out to professionals in the industry, one of my top 10

Sunday, November 1, 2020

Week 10 Cannon - Prepping for ZBrush

 

This week we added any necessary fencing and beveling needed before smoothing our geo to help keep an accurate shape and a high quality topology to work with in ZBrush. 
Smooth Preview.
Smooth Mesh Preview converted to Polygon Mesh. 
No Wireframe. Poly Count ultimately was 243k quads, 486k Tris.
Model FBX imported into ZBrush and subdivided, ready for detail sculpting. 

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...