Showing posts with label 2D Art. Show all posts
Showing posts with label 2D Art. Show all posts

Thursday, September 10, 2020

Common Art Assignment 2 - Main Ship Silhouettes

 

This week we were provided with a ship model and given the task of creating 9 new unique silhouettes to form with either deforming or just including basic shapes into the overall shape.

I simply duplicated the original 9 times over and modified each one drawing inspiration from Star Fox, Star Wars, F-Zero, and general design tropes of what conveys "fast" "strong" "Villain" etc.

Screenshot of the 9 ships from above in Maya, with the background set to grey and the lights turned off. 
My personal characterizations of each would be:
A- The silhouette only shows the top side but the idea was 2 ships with 3 seats each are joined together by single extra large rocket booster. The idea being the 2 ships can be carried with up to 6 crew members across a vast distance without using the fuel of the fighters themselves. 
B - A villainous design featuring a more wicked silhouette with more wings and more dynamic sharp point from front to back.
C - A heroic design with rounder edges, the triangular shape on the rear suggesting a cone of exhaust, and therefore straight-line speed. The rounder front tip provides a stronger image, and overall the ship was larger than most of the others. 
D - Stout but nimble fighter; quick to turn around and fire back at an enemy behind them, but lacking the armor of a beefier ship. 
E - Another villainous design with a wings angled to the front aggressively. Would function like ship D in combat, agile and nimble. 
F - Stealthy and cool, this ship silhouette was inspired by the B-2 Bomber
G - Blatant X-Wing inspired ship concept, but with curved wings that would form a helix instead of a straight forward X. 
H - Another Heroic Design, simple and cool, and easily identifiable. 
I - Functionally more of a rocket than a ship thanks to the lack of wings. The idea being that this ship would blast in a straight line incredibly fast and then pitch and roll 180 degrees around and go back. 

Thursday, September 3, 2020

Common Art Assignment 1 - Week 01 - Use of Basic Shapes

My finished piece. Using the image Dalmatian Island by Sparth. 

The major differences between mine and the original being the overall color scheme, inspired mostly by sunrise tones, as well as the classic sci-fi red ground trope. 

The other major difference being the camera was dollied toward the island and off to the right. 

Also given more time I would've rendering the watch tower into a rocket launch tower.


Original Art

I lowered the window opacity of PureRef and used it as my tracing/ref point with my proxy models in Maya. 
Finished Proxy models.

First background idea before realizing I didn't want the mountain back-lit.






Final Render.











Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...