Sunday, July 25, 2021

Portfolio Piece 3 - Quad Draw

 

Ember is currently around 13k tris, and is coming along fairly well. I just need another hour or two to add in the teeth and feet and I can move on to texturing and finally rendering. Still pretty much on track!



Sunday, July 18, 2021

Portfolio Piece 3 - Ember Sculpt proxy

 




I've started putting together the base geo and working on proportions. I still feel I've some work to do on the front legs, but once I add in teeth and hair and some scales it should come together fairly well by then. I hope to be working on game res geo and UVing by next monday. 

Sunday, July 11, 2021

Portfolio 2 Sprint 4

 

I missed what probably would've added up to around 10 hours of work over the last 4-5 days with a stomach bug I caught out of nowhere and couldn't figure out how to make better other than just waiting for it to pass, and I would say my remaining work for this character is something around that amount of time. Clone Wars style texturing is quite flat in terms of implied height or bump detailing, but very scratchy in a hand painted/sketched looking manor, and that will take some time to texture in by hand. Since my next assignment is technically a part 2/companion piece to this, in modeling Bell's animal companion, I can pull some time from the beginning of the process, and as well later when modeling a creature that has little to no props associated with it. Retopo for that should also be much quicker than this was, with like 19 piece total in the end. 

Friday, July 9, 2021

Sprint 3 Delivery

 

For the final sprint on our VR project I finished creating and applying textures to our two door knockers, going for a weathered and oxydized look thats more metallic than the obviously rubber puppets used in the movie that were supposed to be brass anyway. 

Lighting Practice








References: 




 

Tuesday, July 6, 2021

Week 3 - Jedi game res assembly

 

As of now I would say I'm about 2-3 hours behind. By this point I wanted to be done with UVs on the game resolution model so that I could move on to modeling and texturing. I still need to quad-draw in the pants and boots but those are the simplest pieces on his body, and UV-ing should be easy as well. I'm currently at 43k tris, I wanted to max at 45k so I'll probably go back through some of the hair chunks and maybe the sleeves to see if I can steal any tris back to make sure the legs and feet look equally cared for as the rest of the body. 
No wireframe, smooth edge view. 
BPR of the final sculpt in Zbrush for reference. 
Full body. The Light saber will be Modeled and attended too if I have time this week, otherwise will be left to be done before I make the alien dog companion next month. 

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...