Showing posts with label UE4. Show all posts
Showing posts with label UE4. Show all posts

Friday, July 9, 2021

Sprint 3 Delivery

 

For the final sprint on our VR project I finished creating and applying textures to our two door knockers, going for a weathered and oxydized look thats more metallic than the obviously rubber puppets used in the movie that were supposed to be brass anyway. 

Lighting Practice








References: 




 

Friday, June 11, 2021

Sprint 2 Contribution

 

This sprint I was assigned to create the mute doorknocker and send it on to Alex to be rigged. I accomplished that and slapped some generic materials to test the mesh map bakes, and overall the results are pretty positive.

My second task for this sprint was to texture Ludo, and after some trouble setting up UDIMs and an overall plasticy look when in-game, I managed to adjust everything into 1 4k texture map set. His roughness values and horn textures have also been adjusted based on what I saw in-engine. 
For this upcoming 3rd sprint I just need to finalize the textures for the door knockers as well, and make any improvements that I can optimizing or tweaking textures.

Monday, October 26, 2020

3D Week 9 - Cannon Proxy Modeling

 


PureRef Board for my cannon. As a massive Arsenal Football Club fan, I wanted to make the cannon from the logo, only to find out that it seems that over the years they seem to consistently be artists renditions and not based on any specific models. The closest real reference was this Saxony Demi Cannon, on display outside of the Royal Arsenal, the historic armory where Arsenal as a club was originated. 
Side
3/4
UE4 Man as reference. 
Poly Count Zoomed in. 
UV Layout. 4x2 UDIMS 
Cannon Brought in to UE4. 
References of the what I plan to create in Substance Designer  the ground plane. 
Final Ground texture I'm shooting for will be these wartorn looking pitches, with the markings of the pitch popping through to make it clear that its a soccer pitch. 
 








Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...