Monday, May 31, 2021

Portfolio Piece - Mermaid - Week 2

Due to some real-life complications and time losses over the weekend I'm not totally finished with the sculpt like I would have liked by the end of memorial day, but I'm not so far behind that a couple extra hours over the next two days wont catch me up. Some more minor detail sculpting on the headpiece, plus finishing up the bandeua/bra thing and sculpting the bottom tail fins will finish the sculpt. 



 

Friday, May 28, 2021

Sprint 1 Contribution - Labyrinth VR

 

For this first sprint I UV'd Ludo's gameres geo and tested how the normals would bake onto it; it went pretty well! 
proxy textures to get the point across...
I then moved onto to my Sprint 2 responsibility of sculpting the Muted Door Knocker using the above image as a reference.

WIP Sculpt in ZBrush.






Sunday, May 23, 2021

Portfolio Piece 1 - Week 1 - Mermaid

In the spirit of MerMay I decided to make one of my character pieces a mermaid, in particular one from the artist Jenna Gray as i really appreciate her style and approach to designing original mermaids.
Ultimately we decided to choose this Art-Deco 20s inspired Mermaid. 
I put together a pure ref board of more mermaid designs, art deco pieces for style reference, and real photos of women from the 1920s, a mermaid inspired photoshoot, and the clochet hats that flappers made common in the 20s.

Proxy blocking in ZBrush

 

Monday, April 5, 2021

Seagull for 3D Group Project

 

Proxy seagull for our Island Project. Focused first on big shapes and proportion, and will take it from here to add feathers and wrinkles along the legs. 
Side Profile.
3/4 face view.


Sunday, April 4, 2021

Ludo Game Res - WIP

 



Current Progression of Game Resolution Model for Ludo, with high resolution body below. As always the process was more difficult than expected, in particular all of the pointy hairs that protrude from his wrists, ankles, and head. 

face topo, Being done with minor animation in mind. 
High resolution of the main problem areas. 
Extra rear view of the game resolution build so far.

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...