Thursday, September 17, 2020

Common Art - Value and Contrast

This week we were exploring value and contrast in illustrations, using Maya as a staging tool, as well as a quick selection and value cheat sheet of sorts. 

To start, I staged the scene a bit differently than the example given to us by Nick. I positioned the camera in profile to the truck as if looking up at the UE4 men from eye level. 
ID Pass
AOV Pass
This screenshot shows an example of how the ID mask served as a masking tool, allowing you to select shapes and parts of the shot that aren't naturally easy to select thanks to their placement. These selections builtout all of the masks I used on my gradient and solid color layers and eventually resulted in....
This! The scene I tried to illustrate was a cyberpunk/future police force at a stop/incident. The trucks would be transports for a sort of droid force that would have different specializations/responsibilities based on their colors. The purple and pink tones lended themselves to "cyperpunk" but made a natural complement to the purple that occurs from red and blue police lights.

No comments:

Post a Comment

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...