We began our 3 week process of developing a crate asset in Maya. 1st step was setting up a proxy crate that can be used to establish a scale relationship between UE4 and Maya.
Nice.
From there, through the process of duplicating "board" pieces, beveling edges, and using the original proxy as a spacing/scaling template, we arrived at this Crate, ready to be imported into ZBrush.
Scale next to UE4 Manny.
Render Shot.
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