Sunday, October 4, 2020

Crate - ZBrush High Poly Bake to Low

The process of bringing in our Crate into ZBrush begins with exporting it as an .fbx
Using FBXImportExport, we brought in our .fbx file, and dynameshed it to create geometry with millions of editable vertices to push and pull through sculpting. After I added all of the detail I was looking for (pictured above,) we then decimated the sculpt to 20% of its poly count, as well as down to 5k polys.
Top Decimated to 5k.

Bottom decimated to 5k.
While we didn't use it in the end, we touched upon how to use QuadDrawing to retopologize a high poly model down and keep the same shape.
Finished Low Poly.
Low Poly next to High Poly import from ZBrush
Low Poly UV'd and ready for export to Substance Painter. 
Imported to SP. Before Mesh Maps were baked.
After High Poly model was baked into the Low Poly geo. 
Rendered Shot from Substance Painter. Ready for texturing!

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