This week we added any necessary fencing and beveling needed before smoothing our geo to help keep an accurate shape and a high quality topology to work with in ZBrush.
Smooth Preview.
Smooth Mesh Preview converted to Polygon Mesh.
No Wireframe. Poly Count ultimately was 243k quads, 486k Tris.
Model FBX imported into ZBrush and subdivided, ready for detail sculpting.
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