- Work in the Games Industry
- Work in a AAA Studio
- Pursue Character Artist
- Extra Studies
- Anatomy Studies
- Human
- If Human, Look into Costume Design, Armor, etc
- If Creatures, scale patterns, wrinkle patterns, fur, feather, skin patterns
- Along with Human Anatomy; wrinkle patterns around knuckles, knees, hair, pupil, scolera, etc
- Art Station, Identify my top 10 artists
- Matthew Kean
- Laura Peltomäki
- Henrique Naspolini
- Guzz Soares
- Maria Panfilova
- Ashley A Adams
- Frank Tzeng
- Colin Thomas
- J Hill
- Raf Grassetti
Images further Left are more stylized in proportion and texturing/shading, further right represents more realistic/hyper realistic styles. The range represents what I believe to be achievable styles and complementary to my style.
- Eventually Reach out to professionals in the industry, one of my top 10
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