I've made progress of the main shapes that form Ludo's face, with details (mostly wrinkles) to be added on next. The ridges along his horns have also been added this week.
These last few weeks have been a lot of experimenting with how to achieve a sculpted stylized fur for Ludo, while also adjusting his mesh so that the fur sits far enough from his assumed frame that he looks fluffy and furry, and not simply chubby or bloated. His hands were also sculpted in ZBrush, not box-modeled, which was a first for me but proved to be easier than expected. His legs were also originally the wrong shape and have been adjusted accordingly.
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