I missed what probably would've added up to around 10 hours of work over the last 4-5 days with a stomach bug I caught out of nowhere and couldn't figure out how to make better other than just waiting for it to pass, and I would say my remaining work for this character is something around that amount of time. Clone Wars style texturing is quite flat in terms of implied height or bump detailing, but very scratchy in a hand painted/sketched looking manor, and that will take some time to texture in by hand. Since my next assignment is technically a part 2/companion piece to this, in modeling Bell's animal companion, I can pull some time from the beginning of the process, and as well later when modeling a creature that has little to no props associated with it. Retopo for that should also be much quicker than this was, with like 19 piece total in the end.
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Portfolio 3 Week 3 - Ember's Textures
To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...
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Our first assignment was to simply animate objects translating in x, y, or z. I originally just had the ball shooting upwards as if caught...
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Work in the Games Industry Work in a AAA Studio Pursue Character Artist Extra Studies Anatomy Studies Human Animal If Human, Look into Cos...
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This week has been an introduction to the basic production pipeline of working between Maya and Unity. We started out by setting our scale w...
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