Monday, November 30, 2020
Monday, November 23, 2020
Monday, November 16, 2020
Monday, November 9, 2020
Tuesday, November 3, 2020
Goals
- Work in the Games Industry
- Work in a AAA Studio
- Pursue Character Artist
- Extra Studies
- Anatomy Studies
- Human
- Animal
- If Human, Look into Costume Design, Armor, etc
- If Creatures, scale patterns, wrinkle patterns, fur, feather, skin patterns
- Along with Human Anatomy; wrinkle patterns around knuckles, knees, hair, pupil, scolera, etc
- Art Station, Identify my top 10 artists
- Matthew Kean
- Laura Peltomäki
- Henrique Naspolini
- Guzz Soares
- Maria Panfilova
- Ashley A Adams
- Frank Tzeng
- Colin Thomas
- J Hill
- Raf Grassetti
- Eventually Reach out to professionals in the industry, one of my top 10
Sunday, November 1, 2020
Week 10 Cannon - Prepping for ZBrush
This week we added any necessary fencing and beveling needed before smoothing our geo to help keep an accurate shape and a high quality topology to work with in ZBrush.
Smooth Preview.
Smooth Mesh Preview converted to Polygon Mesh.
No Wireframe. Poly Count ultimately was 243k quads, 486k Tris.
Model FBX imported into ZBrush and subdivided, ready for detail sculpting.
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Portfolio 3 Week 3 - Ember's Textures
To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...

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I've started putting together the base geo and working on proportions. I still feel I've some work to do on the front legs, but on...
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One of the unforseen negatives of working with marvelous designer is that since the tool is usually used by established pros, long te...
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As of now I would say I'm about 2-3 hours behind. By this point I wanted to be done with UVs on the game resolution model so that I co...