Friday, June 11, 2021

Sprint 2 Contribution

 

This sprint I was assigned to create the mute doorknocker and send it on to Alex to be rigged. I accomplished that and slapped some generic materials to test the mesh map bakes, and overall the results are pretty positive.

My second task for this sprint was to texture Ludo, and after some trouble setting up UDIMs and an overall plasticy look when in-game, I managed to adjust everything into 1 4k texture map set. His roughness values and horn textures have also been adjusted based on what I saw in-engine. 
For this upcoming 3rd sprint I just need to finalize the textures for the door knockers as well, and make any improvements that I can optimizing or tweaking textures.

No comments:

Post a Comment

Portfolio 3 Week 3 - Ember's Textures

 To be frank I did fall behind on Ember this week thanks to multiple real life factors + other school obligations + end of semester burn out...